![]() You get Punish at level 1, Slash at level 3, Smite at level 11, and Justice at level 15. Speaking of those four abilities, they are your Wrath-generating attacks. Divine Fortress, which increases your armor by your shield’s chance to Block.Īs you play, you’ll learn how much healing and defense you actually need, and how much you can sacrifice for damage passives like Holy Cause and Fanaticism - the former boosting your weapon damage and healing you when you deal Holy-based abilities, and the latter increasing your attack speed whenever you use Smite, Slash, Punish and Justice.Hold Your Ground, which dumps Dodge but boosts Block by 30%, and is great when paired with Renewal.Renewal, which provides you with health every time you block.Vigilant, which increases health regeneration and reduces non-physical damage by 20%.For example, the following passives are solid choices: I recommend taking passives that let you take more of a beating. If all you’ve been finding are one-handed weapons, Heavenly Strength is kind of useless, and you should take Fervor instead. I think we can already dispense with pretending I would ever even play a Crusader without taking Heavenly Strength. Do you use a simple one-handed weapon and shield combination, or do you pick up an enormous two-hander and swing it around in one hand like your Wrath has made you a titan? But Heavenly Strength changes the way you play your Crusader. Pretty much any other choice you make at these levels is fine - it all kills monsters, it all works. Honestly, to my mind, the most important choice to make is at level 10 when your first passive unlocks and you can decide whether to get Heavenly Strength or not. When you first start playing, you’ll have one active skill and nothing else, and you won’t get your first secondary Wrath spender until level 2 with Shield Bash. I love dropping a Falling Sword right off the get-go, but that’s only something you can start doing once you’re around the mid-20 level range. ![]() The way Wrath works, you usually enter a fight with a full orb, so you can typically throw a big damage attack at whatever you’re fighting to start with. By level 30, I’m usually rocking this build, which does a decent job balancing between unleashing pain on your enemies while staying upright through swarms of things. You’ll also have three out of the four passive skill slots with slightly less than half of the passive skills available to choose from. By level 30, you’ll have access to every tier of primary, secondary, defensive, utility, and law abilities, plus all but one of the classes’ Convictions. And if you’re a WoW player who always dug the Protection Warrior or Paladin playstyle but wanted to use a great honking two-handed weapon and a shield in your off-hand, I would definitely recommend giving Crusaders a shot.Ĭrusaders start off like every other Diablo 3 character - practically naked, save for a white weapon and shield. In some ways, they feel better suited to group play than the Barb. I have leveled a couple of Crusaders to 70 through Season play, and they’re an interesting mix of doling out punishment and absorbing a lot of it without going down. If that sounds more your speed, then the Crusader might just be for you. ![]() And it’s a class which has a very strong kit of abilities reminiscent of the Diablo 2 Paladin - but with a more martial, zealous flavor. It’s a class whose resource is similar but less spiky than Barbs. It’s a class that can still deal out the melee damage but which also focuses more on surviving. The Crusader is a bit tankier than Barbarians. We’ve covered the basics for the Barbarian class in Diablo 3 already - but what if Barbarian doesn’t do it for you? What class would? Why not the Crusader class?
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